Last updated: January 28, 2026
Terms and conditions
Availability
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Whenever this website has a “Commissions open” ribbon at the header, I’m taking new jobs.
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If a specific asset isn’t available right now, you’ll see a blurred order form on its page. Feel free to check back another day!
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When commissions are closed, you’re still welcome to contact me to ask about a slot. I may or may not be able to accommodate you, depending on my schedule.
Timeframe
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Delivery times depend on my current schedule and the complexity of the request. Planned deadlines may change depending on the number of active commissions or unforeseen events.
Edits and revisions
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Edits and revisions are not included in the base price. Additional changes can be requested at my hourly rate.
Pricing
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Prices displayed on this website may change at any time. Once a commission is accepted, the agreed price will not change for that project.
Commission request
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When sending your commission request, please provide me with detailed descriptions of what you need and/or visual references (a similar game, sketches, concept art or images you’ve found online).
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Don’t forget to mention for what engine it is.
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If you need a character, object or whatever asset to be as accurate as possible to a reference, please be crystal clear about it. Otherwise I’ll assume I was given creative freedom.
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I don’t draw explicit nudity or pornography. Shocking content such as blood and gore is fine within reason.
Deliverables
- You’ll receive your graphics as lossless quality .PNG images.
Compatibility
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If you specify the engine you’re working with, I’ll use the best of my skills to match the graphics with its canvas sizes and standard templates (if applicable). However, keep in mind that my main role is making pixel art rather than dealing with engine graphic arrangements, such as spritesheet positioning and special file names. That being said, I’ll primarily use the hired time to get the actual art done, despite all engine technicalities.
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I’m not responsible for compatibility errors that may occur with the delivered artwork and the plugins/scripts you’re using (or should be using). For instance, if you hire me to make a character that has a 6-frame walk-cycle split into upper body and lower body to enable weapon usage without breaking the walk-cycle, you must understand how to implement it or find someone who does.
Copyright
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I retain full copyright of all original artwork. I reserve the right to display the work in my portfolio, modify it, resell it, create derivative works, and produce by-products (such as asset packs) that include it.¹
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You may use and modify the delivered artwork solely for your own projects and related promotional material, whether commercial or non-commercial.²
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You may not resell the artwork separately or create by-products derived from it.³
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¹ ² ³ Limited or full copyright may be purchased. Both grant you expanded usage rights beyond the standard license. Please contact me for details.
Legal
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I can’t guarantee that my work will be completely error-free and so I can’t be liable to you or any third-party for damages, including lost profits, lost savings or other incidental, consequential or special damages, even if you’ve advised me of them. If any provision of these terms shall be unlawful, void, or for any reason unenforceable, then that provision shall be deemed severable from these terms and shall not affect the validity and enforceability of any remaining provisions.
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By hiring me you agree with all the terms and conditions presented throughout this page.
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These terms and conditions may periodically be updated without previous notice.